Following Capcom France head Antoine Seux’s uncertainty about the Wii as a profitable platform for the company going into 2010, it would appear that the Capcom mothership would like to carefully rephrase the sentiment. As such, HQ has issued a statement reconfirming the Japanese publisher’s “commitment as a multiplatform developer and publisher of interactive software.”
There’s no word on just how many lashes Mr. Seux is to receive.
Capcom backpedals from unfavorable Wii comments originally appeared on Joystiq on Thu, 07 Jan 2010 11:38:00 EST. Please see our terms for use of feeds.
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Tags: antoine-seux, capcom, corporate, days-ago, destructoid, Joystiq, joystiq-nintendo, joystiq-playstation, mister-bradster, nintendo, super mario, twee-nintendo-is-dooomed, weekly-releases, xbox
Only a few days after Capcom France’s boss Antoine Seux made some decidedly anti-Wii comments to French website Gamekult, Capcom Europe’s had to scramble their public relations fighters in an attempt to make nice with the world’s top hardware manufacturer.
A small, delicate statement issued by Capcom in the wake of Seux’s comments reads:
Further to comments made in a recent article on French website Gamekult, Capcom would like to confirm its commitment as a multi-platform developer and publisher of interactive software.
Kind regards
Capcom’s European PR Team
And that’s it! Short, to the point. Curt, even. Antoine Seux, you have been officially rapped over the knuckles for being a silly sausage. Next time, exne on the wiisucksne when you’re talking with the video games press.
(Though, you’ll note they don’t fall over themselves saying he was wrong…)


Though we’ve yet to see official numbers on November’s Resident Evil: The Darkside Chronicles, Capcom France head Antoine Seux told Gamekult in a recent interview that sales of the game were “below what we had hoped.” The English translation of the interview indicates that just 16,000 units were sold worldwide as of December 23, something that has Seux feeling “concerned” as Capcom continues to develop for Nintendo’s consoles.
“Indeed, the Wii is becoming complex,” he says. Seux believes that high-profile games like Mario & Sonic at the Olympic Games and New Super Mario Bros. Wii — games that were “strongly supported” by “massive advertising campaigns” — are the only ones that stand a chance. “For us, Capcom, the future is the PlayStation 3 and Xbox 360,” he finishes up with, couching that in his belief that “This will be a difficult year for the handheld in general, DS or PSP.” Perhaps he’s been borrowing Pachter’s sorcery ball?
[Via Nintendo Everything]
Capcom France head wary of Wii, says 2010 will be a ‘difficult year’ for DS and PSP originally appeared on Joystiq on Wed, 06 Jan 2010 19:35:00 EST. Please see our terms for use of feeds.
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Phoenix Wright: Ace Attorney, the first in a long-running series of legal adventure games, will be released as a WiiWare download on Monday, January 11.
The Nintendo DS versions of the three Ace Attorney games have been out of print for some time. Some collectors have been asking an arm and a leg for the rare cart, making it a hard game to recommend to anyone but the serious collector1.
On Wii the game will only set you back $10, for which you get the first four cases with the fifth bonus case coming in May as DLC. At that sane price, know that the game comes with my highest praise.
For too long, the Ace Attorney series has been gaming’s best-kept storytelling secret. The writing in this series is among the best in the medium; the characters, made all the more expressive by lively animation, are funny and extremely likable (even the jerks). And the music is downright awesome.
My only fear is that the games are best suited to handhelds. Ace Attorney games are about language, lies and semantics — they’re reading-intensive. There’s a chance that these verbose games may play out a little differently on the couch where distractions could put a crowbar between the player and the text. Also, you’d have to not mind looking at a DS game blown up onto your TV screen for 20 hours at a stretch.
1Kohler says: This would be a great time for me to recommend Amazon’s “Warehouse Deals,” which can ship via Amazon Prime — I bought a used game from there over Christmas and it was in perfect condition. They currently have the first game for $30.
Image courtesy Capcom
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After outsourcing a number of new titles to overseas developers, Japan-based Capcom is thinking about keeping it closer to home in the future.
In a recent financial conference call, company reps pointed to the Bionic Commando (developed by the now defunct Sweden-based GRIN) as a demonstration of the “difficulty of outsourcing” new title development. While Capcom realizes it can’t flesh out its portfolio without overseas help, it does plan to change how these developers are used.
“We plan to develop new titles primarily in Japan,” Capcom says. “Overseas companies may be used mostly to develop titles for existing game series with well-established characters and universal themes. Overseas companies will also handle certain parts and/or lineups of such games.”
Canadian developer Blue Castle Games is currently at work on the sequel to 2006’s Dead Rising, developed by a Japanese Capcom production studio. Capcom’s newest IP, Dark Void, was developed by Airtight Games which calls the Seattle-area home.

Clothier Triumvir is now taking pre-orders on a line of attire inspired by Street Fighter.
The Shadaloo Psycho Brigade line, unidentifiable as videogame-related to the untrained eye, riffs on M. Bison’s shadowy crime syndicate from the series. Hats, jackets and vests tastefully bear the winged skull from M. Bison’s cap. More overtly, a couple of T-shirts (as well as the vest’s wicked back embroidering) call out the Psycho Brigade — a reference to the “psycho” martial arts energy that fuels M. Bison’s fighting style.
Don’t dawdle if any of these outfits look appealing. The cut-and-sew items are limited to 50 or 60 pieces.
Image courtesy Triumvir
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Unsurprisingly, in the announcement of delays of several games out of Q1 2010, Capcom also lowered its financial forecast for that period (which is its fiscal Q4), and for the fiscal year as a whole. The publisher adjusted its expected net sales for the year from ¥95 billion ($1.04 billion) to ¥65 billion ($711.62 million) as a result.
In addition, the company is posting a “special loss” of 4.5 billion yen, associated with the costs of restructuring its businesses — a move that mostly involved changes in the company’s pachinko operations in Japan. Capcom closed two arcades, and plans to downsize its pachinko and arcade businesses to put more resources into home video games.
Source – Presentation Material of Forecast Revisions and Plan for the Next Fiscal Year (PDF link)
Source – Capcom Announces Special Loss and Forecast Revision
Capcom game delays cause lowered 2009 sales forecast originally appeared on Joystiq on Tue, 22 Dec 2009 15:30:00 EST. Please see our terms for use of feeds.
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Capcom stretched out its release schedule on Tuesday, delaying the launch of several key titles into the second quarter of 2010.
Lost Planet 2, Super Street Fighter IV (above) and Monster Hunter Tri will now be released in April 2010 or later.
Irony rating: five stars. Capcom’s primary reason for delaying the games was to “avoid competing with the major titles that other companies plan to release” in the first three months of 2010. But of course, the only reason that so many games are being released in those months is because all those companies wanted to avoid competing with each other over Christmas 2009.
Moreover, Capcom’s stated rationale for the delays matches word-for-word with the one it used in 2009 when it delayed its sci-fi shooter Dark Void. It’s still scheduled for a January 19 release, but Capcom said Tuesday it now expects it to sell only 600,000 units, not the 2 million it originally forecast.
With a ridiculously crowded winter of Christmas exiles ahead, somebody was bound to blink. Nintendo pushed back Sin & Punishment. Now Capcom. Who’s next?
[h/t: NeoGAF]




Capcom stretched out its release schedule on Tuesday, delaying the launch of several key titles into the second quarter of 2010.
Lost Planet 2, Super Street Fighter IV (above) and Monster Hunter Tri will now be released in April 2010 or later.
Irony rating: five stars. Capcom’s primary reason for delaying the games was to “avoid competing with the major titles that other companies plan to release” in the first three months of 2010. But of course, the only reason that so many games are being released in those months is because all those companies wanted to avoid competing with each other over Christmas 2009.
Moreover, Capcom’s stated rationale for the delays matches word-for-word with the one it used in 2009 when it delayed its sci-fi shooter Dark Void. It’s still scheduled for a January 19 release, but Capcom said Tuesday it now expects it to sell only 600,000 units, not the 2 million it originally forecast.
With a ridiculously crowded winter of Christmas exiles ahead, somebody was bound to blink. Nintendo pushed back Sin & Punishment. Now Capcom. Who’s next?
[h/t: NeoGAF]



When I first saw Super Street Fighter IV’s new character Juri, my first thought was that the costume she wears is extremely impractical. Capcom’s official real-life Juri confirms that thought.
Capcom USA posted this video yesterday, featuring a live-action model wearing a close approximation of Juri’s outfit during a 2010 lineup reveal earlier this year. Hopefully this poor model’s awkward stint on stage will dissuade any amateur cosplayers with less appropriate body shapes from trying this one at home. Then again, a less professional cosplayer would have been much better at posing for the cameras. and likely cheaper.
Official Super SFIV Juri Cosplay [Capcom Unity]

