Posts Tagged ‘ destructoid

Capcom backpedals from unfavorable Wii comments 07 January 2010 at 10:38 am by

Following Capcom France head Antoine Seux’s uncertainty about the Wii as a profitable platform for the company going into 2010, it would appear that the Capcom mothership would like to carefully rephrase the sentiment. As such, HQ has issued a statement reconfirming the Japanese publisher’s “commitment as a multiplatform developer and publisher of interactive software.”

There’s no word on just how many lashes Mr. Seux is to receive.

JoystiqCapcom backpedals from unfavorable Wii comments originally appeared on Joystiq on Thu, 07 Jan 2010 11:38:00 EST. Please see our terms for use of feeds.

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+ This new Heavy Rain trailer is … wow By 07 January 2010 at 5:30 am and have 1 Comment

This new Heavy Rain trailer is ... wow screenshot

Quantic Dream has revealed a new trailer for its big PS3 exclusive, Heavy Rain. Despite featuring the Japanese voiceovers, this new footage does not skimp on the epic, and makes the game look pretty bloody amazing. Drama, throat-slitting and women in tight vests are the order of the day. Oh, and shouting. Lots of shouting. 

I’m really looking forward to seeing what Quantic does with this game. It could be a huge triumph for story-driven gaming, or a spectacular failure, but it’s going to be fun finding out either way. This video’s got me pretty pumped, in any case.

+ Capcom swiftly denounces anti-Wii comments By 07 January 2010 at 4:30 am and have 1 Comment

Capcom swiftly denounces anti-Wii comments screenshot

Uh oh, sounds like somebody brewed up a PR nightmare. Yesterday, we ran a story on Capcom’s Antoine Seux, who said that hardcore gamers had essentially abandoned the Wii and that the future of Capcom was in the PS3 and Xbox 360. The obvious sh*tstorm this caused was noticed by the rest of Capcom Europe, who are now scrambling for a U-turn. 

“Further to comments made in a recent article on French website Gamekult, Capcom would like to confirm its commitment as a multi-platform developer and publisher of interactive software,” states the publisher, with perfect diplomacy. 

One can imagine that Seux was none too popular when he got into the office this morning. Still, regardless of how much trouble Seux may have gotten into, his comments regarding the poor performance of key titles still holds true. Like it or not, the Wii’s reputation as a shovelware platform will be hard to shake, and that’s nobody’s fault … except for all the arseholes who refuses to buy MadWorld

Capcom (Try To) Back Away From Anti-Wii Comments [Kotaku]

+ Vaz: Violent videogames worse than violent movies By 07 January 2010 at 4:00 am and have 1 Comment

Vaz: Violent videogames worse than violent movies screenshot

Lying hypocrite Keith Vaz is at it again. The corrupt Labor politician has once again brought up the subject of violent videogames, perhaps because it distracts everybody from his shady legal deals and questionable expense accounts. In any case, he wants cigarette-style warning labels on game boxes, and states that adult videogames are worst than films. 

“A film with inappropriate content is not interactive,” bullsh*ts Vaz. “The point about video games, which is backed up by research from America, is that the player is part of the process. Players shoot and stab people in a videogame, and that is different. I accept that inappropriate content is wrong, wherever it is found, but videogames are different.

“If a young person gets hold of Modern Warfare 2, for example, they will be asked to participate in a terrorist attack; they will be asked to shoot at civilians in Moscow airport as part of the game.”

Vaz says he’s not a fan of censorship, and that adults should be allowed to play violent games. However, he still trotted out the Stephen Pakeerah case and claimed that the young boy was killed thanks to Manhunt, despite a conclusive police report saying that Rockstar’s game had nothing to do with it.

So yes, yet more misconceptions and outright lies from Mr. Vadge. Until next time! 

Keith Vaz Warns Violent Games Are Worse Than Violent Films [Negative Gamer]

+ Duke Nukem’s voice actor hints that DNF is still alive By 07 January 2010 at 3:40 am and have 1 Comment

Duke Nukem's voice actor hints that DNF is still alive screenshot

Voice actor Jon St. John set the universe straight during the Music and Video Game Festival by not commenting on his role as Duke Nukem in 3D Realms’ Duke Nukem Forever. The key here is what the blank space implies.

“I’m not allowed to speak on that subject, sir,” St. John replied when asked about DNF. He added, “Let me go ahead and tell you right now: I’m not allowed to speak about Duke Nukem Forever.” The crowd in the stuffy room booed. “No, no, don’t be disappointed. Read between the lines.

“Why am I not allowed to talk about it [DNF]?”

The need for silence on the subject might have more to do with the ongoing legal brouhaha surrounding the studio and the game rather than its ongoing development, but this world is a place of infinite and surprising possibilities. Example: Robert Downey Jr. as Tony Stark. No-one saw that coming.

Duke Nukem Himself All But Confirms Duke Nukem Forever [Pixel Enemy, via Screw Attack]

+ Heavy Rain collector’s edition not coming to US By 07 January 2010 at 2:40 am and have No Comments

Heavy Rain collector's edition not coming to US screenshot

If you saw our post about the Heavy Rain collector’s edition a few weeks ago and got excited, you better hope you’re living in Britain. Sony has confirmed that the United States will not be getting its hands on the special version of Quantic Dream’s “not a videogame” videogame. 

“We will not be carrying this in the US,” a Sony rep told VG247. Not even a diplomatic “no plans at this time.” Just a definitive, straight-up negative. Well, that just sucks. 

Heavy Rain is set to release on February 26 in Britain, and the collector’s edition will be an HMV exclusive and retail for £40. It will contain the first piece of DLC episode content, The Taxidermist

Heavy Rain Collector’s Edition will not be sold in the US [VG247]

+ Dark Void Zero started as a joke, doesn’t play like one By 07 January 2010 at 12:00 am and have No Comments

Dark Void Zero started as a joke, doesn't play like one screenshot

One of my most anticipated DS games of 2010 is Dark Void Zero. Why? Because I trust Capcom when it comes to NES-era gaming. Other than a few outliers like Street Fighter 2010, I loved just about every title they put out on the NES.

As poetic as it is in theory to be fueled by faith alone, it’s even better to have your pre-release videogame excitement powered by stuff you actually know. As always, Capcom-Unity manager Seth Killian is there to help. According to Seth, “Dark Void Zero feels to me a little like a cross between NES Bionic Commando in terms of level design, and Section Z in terms of mechanics. Good clean platform-y, shoot-y fun.” I hope it has a soundtrack to match. Bionic Commando and Section Z have amazing music.

Speaking of which, Dark Void Zero’s soundtrack apparently had a lot to do with the game getting made in the first place. That whole PlayChoice-10 thing? Probably all a silly ruse. Seth says that “It [Dark Void Zero)] was one of those ideas that sort of started out as a joke while listening to Bear McCreary’s 8-bit mix of the Dark Void theme, like ‘wouldn’t it be funny if we did this?’… and then we actually did it.

You go, Bear McCreary.

 

+ Captain Obvious: Movie tie-ins generally a piece of crap By 06 January 2010 at 10:00 pm and have No Comments

Captain Obvious: Movie tie-ins generally a piece of crap screenshot

Every now and then, we need somebody to tell us something we already knew, and that somebody right now is Bob Jacob, Cinemaware co-founder. Jacob blames the business model of a licensed game, wherein it has to be rushed to coincide with the release of the film. Well, duh

“As far as games and movies, there are inherent problems. The basic reason why so many bad games have been made on film licenses is simply because of a business reality that no one has been able to overcome yet,” explains Jacob. “That reality is that the time it takes a film to [hit theaters after being green-lit] is never more than a year. What kind of a game can you do in a year? Generally a piece of crap.

“EA can get around that a little bit by throwing a few hundred guys at a project. But for the most part, it’s been a pretty sorry history, and until we can solve the basic timing issues it’s going to be tough.”

Jacob is obviously correct when he says that you can’t expect many games to be of AAA quality with less than a year of development. However, when I look at slapdash garbage like Avatar: The Game, there really is no excuse. Even in a year, you can at least borrow game engines and mechanics to create a serviceable, if generic, title. The quality of licensed games should be better with the wealth of resources available. However, there is one major problem that Jacob didn’t hit upon that I feel will never be overcome. 

The fact that developers don’t give a sh*t.

Interview: Bob Jacob On The Cinemaware Era [Gamasutra via CVG]

+ Salem and Rios like GameStop, hate cash registers By 06 January 2010 at 9:00 pm and have No Comments

Salem and Rios like GameStop, hate cash registers screenshot

This morning’s Army of Two: the 40th Day trailer is a return to the ridiculous. It features the functionally retarded (and venerable) Salem and Rios during a release day event at a GameStop.  If you care to take a peek at the footage you’ll see one of the two (a) bashing a cash register (b) attacking a woman (c) playing Rock Band (d) and even signing autographs.

Speaking of GameStop, there’s a deal going on in regards to new Army of Two. If you trade in two games, you’ll get 40 dollars towards the shooter. Nice, right?

Army of Two: the 40th Day hits January 12th for the Xbox 360 and PS3.

+ BioWare shows off Mass Effect 2’s Vanguard class By 06 January 2010 at 8:00 pm and have No Comments

BioWare shows off Mass Effect 2's Vanguard class screenshot

Until that magical day when BioWare announces Wrex Effect, it looks like we’ll have to get comfortable with controlling Mr. Blank Slate, Commander Shepard. But even though we can’t play as the rough and gruff space toad in Mass Effect 2, we can become him. Sort of.

Follow us, here. The Vanguard class in the Mass Effect universe is all about getting in enemies faces and then blasting off said faces with a combination of short-ranged weaponry and biotic powers. In Mass Effect 2 specifically, Vanguards will be able to use the “Charge” attack again, which makes Sheppard move around like The Flash after a cocaine binge. Nothing says proximity like a good old fashioned Krogan rush, right? Right?


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