At the Microsoft press conference, a tasty little tidbit was revealed concerning everyone’s favorite hyped-game-that-nobody’s-played, Alan Wake. Despite the game itself taking ten billion years to develop, Remedy is already looking at downloadable content for the game, with the story set to expand via DLC “episodes.”
The Xbox 360 exclusive will be “story-driven, like a TV series.” The game itself shall be broken into episodes when it launches, allowing an easy transition into extra, post-launch episodic chapters. It seems that Alan Wake will further its exposition in exactly the same was as the PS3’s Heavy Rain.
Microsoft ED&D boss Robbie Bach calls Alan Wake “the TV show Lost, as written by Stephen King, and filmed by David Lynch.” Not that they’re overselling it or anything.
-
Under :
destructoid
-
Tags: facebook, feature, game, holiday, japan, jim-sterling, media, microsoft, psp, remedy, video-game-news, video-games, wii, xbox 360
Remedy’s Xbox 360-exclusive Alan Wake, described as “the TV show Lost, as written by Stephen King, and filmed by David Lynch,” by Microsoft Entertainment & Devices head Robbie Bach will — much like Fable II — be expanded upon via additional downloadable episodes. Bach made the announcement concerning the long-in-development title during the company’s CES 2010 keynote this evening, saying, “story-driven like a TV series, Alan Wake will be told in episodes with even more episodes available on Xbox Live after its launch this year.”
Let’s just hope Remedy isn’t taking cues from The Sopranos when deciding how long it will be between the release of the game’s episodes.
Alan Wake will stay up late with post-launch DLC ‘episodes’ originally appeared on Joystiq on Wed, 06 Jan 2010 23:28:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments



Players on the Azphel server of Aion found quite the surprise recently, as their virtual coin pouch swelled to ridiculous proportions out of nowhere. The culprit: a glitch accidentally awarding players with 30 trillion Kinah. We’re not sure about the conversion rates to real money, but when you can tell people you have 30 trillion of anything, we imagine it’s impressive nonetheless.
As a result of the glitch, the server’s being restored to an earlier point right now, hopefully resolving the newfound financial success of those affected in the game. We’ll update you all when the server’s back online.
[Via Massively]
Aion glitch makes players trillionaires originally appeared on Joystiq on Wed, 06 Jan 2010 18:30:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments



U.S. gamers looking to get their grubby mitts on that ridiculously ornate version of Heavy Rain won’t, it turns out. One of SCEA’s reps confirmed to VG247 that the pricier version won’t make the trip across the pond. We’re so sorry to upset you with this news, but feel quite fine saving your wallet’s soul: money.
Sadly, SCEA wasn’t willing to offer anything on a U.S. release date for the game proper, something we’ve all been waiting on since retailers pointed to potential Japanese and European release dates. Come on, guys! Throw us a bone we can actually chew on here!
Report: No Heavy Rain Collector’s Edition for US originally appeared on Joystiq on Wed, 06 Jan 2010 17:30:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments



Just when you thought Microsoft wasn’t freakishly interested in nabbing timed exclusivity for high-profile game add-ons — wait, why would you ever think such a thought? — we find out at CES that the company has made sure Xbox LIVE will receive the initial Modern Warfare 2 DLC packs first.
We’ll have to wait until we get closer to the DLC’s spring release to find out more details, but for now, we can look back at what’s been said by Infinity Ward on the add-on front. Have you guys been clamoring for some additional Spec Ops missions? I hope so, because that’d be something I can get behind.
It seems like a lot of fans also want multiplayer maps (duh), although interestingly enough it sounds like many would opt to pay for their favorite Call of Duty 4 maps in order to relive the fun in Modern Warfare 2. There are two add-ons announced so far, so these guesses might not be too far off base.
What kind of DLC would you like to see?
You might not be able to play as Banjo and Kazooie in the Wii version of Sonic and Sega All-Stars Racing, but you will be able to play as … The Notorious B.I.G.! No, Sega hasn’t added a selection of deceased rappers to the game’s playable cast (no matter how many times we ask) — the publisher has merely announced Mii support.
Much like the racing Avatars in the Xbox 360 version, the Wii version of Sega All-Stars Racing allows your Miis to compete against Sonic, Knuckles, Ryo Hazuki, and the rest of the assembled Sega crew. Hey, this is one way to get Segata Sanshiro back in the game — where he belongs.
Add Mii to Sonic & Sega All-Stars Racing originally appeared on Joystiq on Wed, 06 Jan 2010 15:30:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments



Phoenix Wright: Ace Attorney is ready to head into the WiiWare courtroom this Monday, Capcom reveals. You’ll be able to relive the classic lawyer-em-up for 1,000 Wii Points ($10), where your Hamilton will net you the first four episodes from the original GBA game — Capcom says the final fifth episode will be available later as DLC for 100 Wii Points ($1).
And if you’re scratching your noggin, wondering what the big deal is, feel free to check out some recent videos from the game.
Hold it! Phoenix Wright available on WiiWare this Monday originally appeared on Joystiq on Wed, 06 Jan 2010 14:00:00 EST. Please see our terms for use of feeds.
Read | Permalink | Email this | Comments



These are some clips from Star Trek Online. Its mission: to make you buy the game; to seek out new subscribers and revenue sources; to boldly make money, like no MMO has done before … except World of Warcraft.
To learn more about Star Trek Online before you beam aboard, check out Massively’s coverage of the first few levels of the 25th-century simulator.
Star Trek Online ‘Exploration Trailer’ tours the fatal frontier originally appeared on Joystiq on Wed, 06 Jan 2010 10:05:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments



Platinum Games has earned itself a reputation as a maker of terrific games that never sell very well, but if the impressive performance of Bayonetta’s Xbox Live demo is anything to go by, Hideki Kamiya’s sexy action game might stand a chance at success … in Japan, anyway.
The stats show that Bayonetta was 2009’s most downloaded Xbox Live Japan game, beating out such hot properties as Lost Planet 2, Forza Motorsport 3 and Left 4 Dead 2. Considering the calibre of the competition, that’s pretty damn impressive.
Other Xbox Live stats reveal that Virtual On Ontaria Program was the year’s most popular Xbox Live Arcade game, Earth Defense Force 3 was the most popular Games-on-Demand title, and Idol Master Live For You was the most popular game add-on. Nothing quite so impressive as the Bayonetta demo.
We’re playing through Bayonetta right now for the review, so stay tuned to Destructoid for that, coming very soon. In the meantime, hit the jump for the full list of top Xbox Live downloads.
Bayonetta most downloaded XBL demo in 2009 [GI.biz]
Wow, this is pretty heavy stuff. According to Square Enix president Yoichi Wada, Final Fantasy XIII might be the swan song of the traditional RPG at Square Enix. Although Wada expects XIII to do great things for his company, he believes that Square’s internal studios should be put to work on creating “next generation” gameplay.
“I believe Final Fantasy XIII is going be something special, and that it’s going to be well received by the audience,” states Wada. “But whether we are going to continue to internally create this type of game remains to be seen, because I actually feel that the team that was involved with Final Fantasy XIII should next move on to create and generate some ‘next generation’ forms of play.
“I really think that the Final Fantasy team could create something completely different, but at the moment they’re strictly catering to the particular audience they have now.”
This is actually pretty astounding. Final Fantasy might have tried all manner of different combat and character progression systems over the years, but its core JRPG gameplay as always remained intact, and of course won Square Enix a huge fan following. Abandoning that winning formula is pretty bloody huge, and if Squenix dared to do it, I wonder what its hardcore fanbase would think.
What do you think, first and foremost? Should Square Enix abandon all the old ways and focus on doing entirely new things, or are there some aspects of Final Fantasy that should never change?
An Audience With: Yoichi Wada [Edge]