Following Capcom France head Antoine Seux’s uncertainty about the Wii as a profitable platform for the company going into 2010, it would appear that the Capcom mothership would like to carefully rephrase the sentiment. As such, HQ has issued a statement reconfirming the Japanese publisher’s “commitment as a multiplatform developer and publisher of interactive software.”
There’s no word on just how many lashes Mr. Seux is to receive.
Capcom backpedals from unfavorable Wii comments originally appeared on Joystiq on Thu, 07 Jan 2010 11:38:00 EST. Please see our terms for use of feeds.
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Tags: antoine-seux, capcom, corporate, days-ago, destructoid, Joystiq, joystiq-nintendo, joystiq-playstation, mister-bradster, nintendo, super mario, twee-nintendo-is-dooomed, weekly-releases, xbox
An online fact sheet has detailed the pricing structure for Microsoft’s newly announced Avatar-occupied Game Room, and we’d suggest gamers stock up on Microsoft funny money. Players have three options: 400
($5) grants a dual-platform license (for unlimited play on Xbox 360 and PC), 240
($3) gets you the virtual arcade cabinet on one platform (Xbox 360 or PC), or, for the old-fashioned types, 40
($0.50) is just “two quarters” worth of playtime — for an authentic arcade experience, minus the sticky floors. Additionally, when visiting friends’ game rooms, you can “try” their games before you pump in Microsoft Points of your own.
The Game Room itself — developed by third-party outfit Krome Studios (Viva Piñata: Party Animals, Star Wars: Republic Heroes) — will be free for users to download. Customization options are mentioned in the fact sheet, but pricing for these features is not addressed. At launch the service will include 30 original arcade titles — with “over 1000″ planned for the future — from multiple publishers, including Atari, Activision, Intellivision, and Konami. (A list of 31 confirmed titles is posted after the break.)
Games will be presented in 1080p (because that’s why you bought that HD set) and will support multiplayer for up to two players, as well as cross-platform leaderboards and Achievements. Microsoft’s Home Game Room is slated to launch this spring.
Source – “Game Room” Fact Sheet [.doc]
Continue reading Xbox Game Room pricing, partners detailed
Xbox Game Room pricing, partners detailed originally appeared on Joystiq on Thu, 07 Jan 2010 09:50:00 EST. Please see our terms for use of feeds.
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Atlus sure does love the PSP, announcing two games for Sony’s handheld in just as many days. Hexyz Force is a new RPG from Sting, creator of Riviera: The Promised Land and Yggdra Union. This classically-styled JRPG features two different adventures, each about (what else?) the end of the world. Atlus promises each adventure will take about 25 hours, totaling 50 hours of dungeon crawling and grinding for RPG fans.
PSP owners are all too familiar with the lengthy load times for many of the system’s RPGs. Thankfully, Atlus is promising “virtually no load times” for Hexyz Force. Like a console JRPG, the game will also feature twenty minutes of anime cutscenes. The UMD version is scheduled for release on May 25th, while a PSN version should follow shortly thereafter. Check out a video preview after the break.
Continue reading Atlus uses the Hexyz Force on PSP
Atlus uses the Hexyz Force on PSP originally appeared on Joystiq on Thu, 07 Jan 2010 05:45:00 EST. Please see our terms for use of feeds.
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Army of Two: The 40th Day’s Salem and Rios are no strangers to the modern world. Sure, they may have acted a bit … out of place during previous visits to EA Montreal and EA Headquarters, but that doesn’t mean they’re not fit for retail life. Take, for instance, the video above of the two trying their best to lend a hand to the fine folks at GameStop.
They might be a bit rough around the edges, but that doesn’t mean that they didn’t get the most magazine upsells for the month of December (they did!) or that they aren’t capable of re-alphabetizing the used PS2 section six or seven hundred times a day (they are!). Give them a chance, folks. Under the inhuman terror mask and bullet-proof chestpadding beats the heart of a human being.
The Army of Two infiltrate GameStop originally appeared on Joystiq on Thu, 07 Jan 2010 01:45:00 EST. Please see our terms for use of feeds.
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According to a press release summing up Microsoft’s CES 2010 keynote that dropped just before Ballmer took the stage, the company will be releasing Project Natal in “holiday season 2010.” We heard earlier today about what year the future controller would be arriving, but now, folks, now we know during which group of months it’ll be arriving at retail.
The release explicitly states that the still-codenamed Natal project is “scheduled to be available in holiday season 2010,” adding that Natal “is only the most recent example of Microsoft’s work creating natural user interfaces.” With any luck, by E3 we’ll have an actual name and maybe even a specific month for when we’ll get to check it out at home! Until then, we’ll have to get by with the inspirational video about Natal’s origins created for today’s release, embedded above.
Microsoft says Project Natal coming ‘holiday season 2010′ originally appeared on Joystiq on Wed, 06 Jan 2010 22:25:00 EST. Please see our terms for use of feeds.
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Just like Sony earlier this evening, we’re not going to be detailing all of Steve Ballmer’s 2010 CES press conference, that’s really Engadget’s thang. Instead, we’ll be bringing more details on all things gaming (think: leaked Xbox Game Room and Project Natal deets, anyone?) right back here. If you want the total experience, including lots of non-gaming stuff, venture forth, dear reader.
Microsoft 2010 CES press conference, live at Engadget originally appeared on Joystiq on Wed, 06 Jan 2010 21:45:00 EST. Please see our terms for use of feeds.
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David Perry’s “It’s not OnLive” service, Gaikai, recently gained $5 million in venture capital, a Security and Exchanges Commission filing shows. For the uninitiated, basically Perry wants to beam games directly into your house. We imagine the tech behind it is kinda like that crazy set-up the Riddler had running all over Gotham, hence the need for such a large sum of money.
All kidding aside, Perry’s been very tight-lipped about Gaikai, offering up little via his Twitter account and the usual channels. However, back in July, he did offer the first sneak peek at the game streaming service, which looks like it’s coming along nicely.
[Via Big Download and Venture Beat]
Score $5 million in funding for Gaikai originally appeared on Joystiq on Wed, 06 Jan 2010 21:05:00 EST. Please see our terms for use of feeds.
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Chances are you represent one (or 12) members of the 38 million-strong PlayStation Network community. At CES in Las Vegas, Kaz Hirai confirmed Sony’s intention to expand the PSN well beyond the PS3 and PSP. As the above slide shows, Sony’s premium video offerings will expand to some of Sony’s other products, including Bravia televisions and VAIO laptops. Taking a page from Microsoft’s Live Anywhere philosophy, a single user ID and password will work across all Sony products and services. Going a step further, the PSN virtual wallet can be used universally across Sony’s services.
To help facilitate the cross-proliferation of content across Sony’s multiple devices, Hirai also announced the creation of a new division within Sony: the not-very-creatively named Sony Network Entertainment, Inc. With this new initiative, expect the PSN logo to be far more ubiquitous than ever before.
Sony confirms expansion of PlayStation Network ID, wallet to other Sony devices originally appeared on Joystiq on Wed, 06 Jan 2010 20:11:00 EST. Please see our terms for use of feeds.
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Last week, PSN users found that the DLC for Marvel Ultimate Alliance 2 — items that included new characters such as Carnage, Psylocke and Cable — went missing from the PSN Store. Well, after navigating the intricate web of Activision PR, Joystiq can now confirm the DLC simply expired at the end of last year. An Activision rep told us: “The Marvel: Ultimate Alliance Downloadable Content was a limited time offer, expiring on December 31, 2009.”
Sorry, PSN users — if you managed to snag the content already, have fun. For the rest of you would-be heroes and villains, looks like you’re out of luck, because the DLC isn’t coming back.
Activision: Marvel: Ultimate Alliance 2 DLC on PSN was a ‘limited time offer’ originally appeared on Joystiq on Wed, 06 Jan 2010 20:05:00 EST. Please see our terms for use of feeds.
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Though we’ve yet to see official numbers on November’s Resident Evil: The Darkside Chronicles, Capcom France head Antoine Seux told Gamekult in a recent interview that sales of the game were “below what we had hoped.” The English translation of the interview indicates that just 16,000 units were sold worldwide as of December 23, something that has Seux feeling “concerned” as Capcom continues to develop for Nintendo’s consoles.
“Indeed, the Wii is becoming complex,” he says. Seux believes that high-profile games like Mario & Sonic at the Olympic Games and New Super Mario Bros. Wii — games that were “strongly supported” by “massive advertising campaigns” — are the only ones that stand a chance. “For us, Capcom, the future is the PlayStation 3 and Xbox 360,” he finishes up with, couching that in his belief that “This will be a difficult year for the handheld in general, DS or PSP.” Perhaps he’s been borrowing Pachter’s sorcery ball?
[Via Nintendo Everything]
Capcom France head wary of Wii, says 2010 will be a ‘difficult year’ for DS and PSP originally appeared on Joystiq on Wed, 06 Jan 2010 19:35:00 EST. Please see our terms for use of feeds.
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