Following Capcom France head Antoine Seux’s uncertainty about the Wii as a profitable platform for the company going into 2010, it would appear that the Capcom mothership would like to carefully rephrase the sentiment. As such, HQ has issued a statement reconfirming the Japanese publisher’s “commitment as a multiplatform developer and publisher of interactive software.”
There’s no word on just how many lashes Mr. Seux is to receive.
Capcom backpedals from unfavorable Wii comments originally appeared on Joystiq on Thu, 07 Jan 2010 11:38:00 EST. Please see our terms for use of feeds.
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Tags: antoine-seux, capcom, corporate, days-ago, destructoid, Joystiq, joystiq-nintendo, joystiq-playstation, mister-bradster, nintendo, super mario, twee-nintendo-is-dooomed, weekly-releases, xbox
An online fact sheet has detailed the pricing structure for Microsoft’s newly announced Avatar-occupied Game Room, and we’d suggest gamers stock up on Microsoft funny money. Players have three options: 400
($5) grants a dual-platform license (for unlimited play on Xbox 360 and PC), 240
($3) gets you the virtual arcade cabinet on one platform (Xbox 360 or PC), or, for the old-fashioned types, 40
($0.50) is just “two quarters” worth of playtime — for an authentic arcade experience, minus the sticky floors. Additionally, when visiting friends’ game rooms, you can “try” their games before you pump in Microsoft Points of your own.
The Game Room itself — developed by third-party outfit Krome Studios (Viva Piñata: Party Animals, Star Wars: Republic Heroes) — will be free for users to download. Customization options are mentioned in the fact sheet, but pricing for these features is not addressed. At launch the service will include 30 original arcade titles — with “over 1000″ planned for the future — from multiple publishers, including Atari, Activision, Intellivision, and Konami. (A list of 31 confirmed titles is posted after the break.)
Games will be presented in 1080p (because that’s why you bought that HD set) and will support multiplayer for up to two players, as well as cross-platform leaderboards and Achievements. Microsoft’s Home Game Room is slated to launch this spring.
Source – “Game Room” Fact Sheet [.doc]
Continue reading Xbox Game Room pricing, partners detailed
Xbox Game Room pricing, partners detailed originally appeared on Joystiq on Thu, 07 Jan 2010 09:50:00 EST. Please see our terms for use of feeds.
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Atlus sure does love the PSP, announcing two games for Sony’s handheld in just as many days. Hexyz Force is a new RPG from Sting, creator of Riviera: The Promised Land and Yggdra Union. This classically-styled JRPG features two different adventures, each about (what else?) the end of the world. Atlus promises each adventure will take about 25 hours, totaling 50 hours of dungeon crawling and grinding for RPG fans.
PSP owners are all too familiar with the lengthy load times for many of the system’s RPGs. Thankfully, Atlus is promising “virtually no load times” for Hexyz Force. Like a console JRPG, the game will also feature twenty minutes of anime cutscenes. The UMD version is scheduled for release on May 25th, while a PSN version should follow shortly thereafter. Check out a video preview after the break.
Continue reading Atlus uses the Hexyz Force on PSP
Atlus uses the Hexyz Force on PSP originally appeared on Joystiq on Thu, 07 Jan 2010 05:45:00 EST. Please see our terms for use of feeds.
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We’ve seen
educational video games show up in the classroom before, and it looks like one school district is coming back for more. The Austin Independent School District has
ordered up another set of edu-games from a company called
Tabula Digita that provides 3D, first-person action-based games to teach students how to do basic math and algebra. One sample scenario in the games has students calculating the location of an in-game weather station on a graph, and then using the data found there to make charts and track down alien creatures.
The press release doesn’t mention costs, but according to its website, 15 single-user licenses to the games cost the school $1049.25 each, making up a cost of just over $24,000 for the entire 350 student program. The students, who were part of a 10-day JumpStart program and had previously failed a math retest, were allowed to play the games for 30 minutes a day, and, afterwards, 82% of the kids said they had improved their understanding of the concepts. No word on how their k/d ratio came out.
Austin Independent School District makes deal to buy more video games for classrooms originally appeared on Joystiq on Thu, 07 Jan 2010 03:45:00 EST. Please see our terms for use of feeds.
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Army of Two: The 40th Day’s Salem and Rios are no strangers to the modern world. Sure, they may have acted a bit … out of place during previous visits to EA Montreal and EA Headquarters, but that doesn’t mean they’re not fit for retail life. Take, for instance, the video above of the two trying their best to lend a hand to the fine folks at GameStop.
They might be a bit rough around the edges, but that doesn’t mean that they didn’t get the most magazine upsells for the month of December (they did!) or that they aren’t capable of re-alphabetizing the used PS2 section six or seven hundred times a day (they are!). Give them a chance, folks. Under the inhuman terror mask and bullet-proof chestpadding beats the heart of a human being.
The Army of Two infiltrate GameStop originally appeared on Joystiq on Thu, 07 Jan 2010 01:45:00 EST. Please see our terms for use of feeds.
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And here we thought Tetris DS was the best blend of the Russian puzzler and Nintendo’s classic platforming game Super Mario Bros., but Tuper Tario Tros. is a quite imaginative combination of the two. In fact, we haven’t seen Tetris go so well with something since we were introduced to the conflict resolution capabilities of Tresling.
Already the culprit behind a sharp downturn in Joystiq productivity today, we now offer it to you. Just, uh, don’t play it as much as we did. We can get away with it since, y’know, it’s kinda our job.
[Via digg]
Mario plus Tetris equals one fun game originally appeared on Joystiq on Thu, 07 Jan 2010 00:45:00 EST. Please see our terms for use of feeds.
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On the heels of its CES 2010 keynote speech, Sony released a chest-pounding press release declaring worldwide sales “exceeding 3.8 million” of the PlayStation 3 during the 2009 holiday season. According to the company, “during the five weeks following the last week of November 2009″ (ending on January 3, 2010), the console sold more than during any previous holiday season — a 76 percent increase over last year’s numbers.
Alas, the PSP and the PSP Go were neglected a mention in the presser, though Sony did reiterate the 38 million PSN user number we’d heard a bit earlier. We’ll have a clearer picture of what exactly the sales shook out to for North America when the latest NPD numbers arrive next week.
Sony PlayStation 3 sales ‘exceed 3.8 million’ worldwide over the holidays originally appeared on Joystiq on Wed, 06 Jan 2010 23:45:00 EST. Please see our terms for use of feeds.
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While Microsoft’s CES announcement that Xbox Live “is now an active community of over 20 million people” is somewhat blunted by Sony’s claim of 38 million PlayStation Network accounts (though if our dozens of collective PSN accounts are any indication, some of us have more than one), Redmond did have some other numbers to share regarding Xbox and Xbox Live during tonight’s CES keynote. First, “Nearly 10 million people have logged into Xbox Live’s nongaming applications” including “Facebook, Twitter, Netflix, Last.fm, Sky, Canal and Zune.” We’ll do the math for you: that’s 50% of the Xbox Live audience, and those are all paying Gold users.
More numbers: “Between Christmas and New Years Day, Xbox Live experienced its busiest week ever, adding a new member every second and a record of more than 2.2 million concurrent members online.” And not a network failure in sight! Congrats, Microsoft! Lastly, “there are now over 39 million Xbox 360 consoles around the world,” “more than 500 million games have been sold” and “$20 billion spent in retail.” Feel free to bookmark this post for frequent consultation in your comment debates.
Xbox by the numbers: 20m Xbox Live users, 10m nongaming, 39m Xbox 360 consoles worldwide originally appeared on Joystiq on Wed, 06 Jan 2010 22:45:00 EST. Please see our terms for use of feeds.
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According to a press release summing up Microsoft’s CES 2010 keynote that dropped just before Ballmer took the stage, the company will be releasing Project Natal in “holiday season 2010.” We heard earlier today about what year the future controller would be arriving, but now, folks, now we know during which group of months it’ll be arriving at retail.
The release explicitly states that the still-codenamed Natal project is “scheduled to be available in holiday season 2010,” adding that Natal “is only the most recent example of Microsoft’s work creating natural user interfaces.” With any luck, by E3 we’ll have an actual name and maybe even a specific month for when we’ll get to check it out at home! Until then, we’ll have to get by with the inspirational video about Natal’s origins created for today’s release, embedded above.
Microsoft says Project Natal coming ‘holiday season 2010′ originally appeared on Joystiq on Wed, 06 Jan 2010 22:25:00 EST. Please see our terms for use of feeds.
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click to embiggen
Update: Capcom’s Twitter feed got a bit more informationey later on this evening, showing off the Capcom suite at CES, complete with “new hotness from MadCatz.” Though the shot is significantly more blurry, it certainly seems to indicate a new arcade stick coming from MadCatz for Super Street Fighter IV.
Considering the Consumer Electronics Show is happening right this minute in Las Vegas, it’s no surprise that Capcom’s Twitter account is busy teasing pictures of yet-to-be-revealed arcade sticks for the upcoming sorta-sequel Super Street Fighter IV. As you can see in the image above, an inky outline of Ryu overlooks a more colorful button set than the previous game’s stick. Additionally, the shape of the controller’s box certainly bears a striking resemblance to the Street Fighter IV Tournament Edition joysticks from MadCatz that were in such short supply last year. We’ve followed up with Capcom but were told there’s no official comment just yet.
Capcom teases Super version of SFIV Tournament Edition joystick [update] originally appeared on Joystiq on Wed, 06 Jan 2010 22:15:00 EST. Please see our terms for use of feeds.
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