Posts Tagged ‘ super mario

Capcom backpedals from unfavorable Wii comments 07 January 2010 at 10:38 am by

Following Capcom France head Antoine Seux’s uncertainty about the Wii as a profitable platform for the company going into 2010, it would appear that the Capcom mothership would like to carefully rephrase the sentiment. As such, HQ has issued a statement reconfirming the Japanese publisher’s “commitment as a multiplatform developer and publisher of interactive software.”

There’s no word on just how many lashes Mr. Seux is to receive.

JoystiqCapcom backpedals from unfavorable Wii comments originally appeared on Joystiq on Thu, 07 Jan 2010 11:38:00 EST. Please see our terms for use of feeds.

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+ Adventures in Zoonosis [Note] By 04 January 2010 at 6:00 pm and have No Comments

To: Ash
From: Crecente
Re: When The Jonas Bros. Came To the Shopping Mall

It’s been a stressful past week or so at the house. Last week we had to put our 15-year-old Border Collie to sleep. Days later our 12-year-old greyhound stopped eating. Then she stopped getting up. Then she stopped walking.

We took her to the vet on Saturday and discovered she had lost 7 pounds. We took her to a specialist today and found she had lost three more pounds.

Running through the lengthening list of symptoms the specialist we took her to said that she’s pretty sure Ellie has contracted leptospirosis. She’s started the treatment on Ellie, but had to FEDEX the samples to a lab in Illinois to verify the diagnosis.

Then we were told leptospirosis is a zoonosis, a disease that can be transmitted from non-human animals to humans. And guess who has been pushing pills down Ellie’s throat for the past week or so? Guess who also doesn’t have a spleen?

I called our doctor and he’s put Trish, Tristan and I all on preventative treatment for the disease just in case.

Ellie is spending the night in a Vet ER, hopefully she’ll make a recovery. Fingers crossed.

What you missed:
Man Finished 48 Games In 2009 (And That Man Was Me)
Tony Hawk: Play Ride and I’ll Be Your Friend
Oh What A Year
Win a Signed DSi: The Eleven Zelda Fan Finalists
The 10 Most Avidly-Played Wii Games In America (As Of Jan 1)
Final Fantasy, Super Mario, Doom, What’s On Your Phone’s Desktop?
Amazon’s Kindle Offers Refunds For Digital Downloads, Why Don’t Game Companies?
Darksiders Review: Harbinger Of The Apocopylypse


+ Game Debate to the Death! Favorite game series ever? By 29 December 2009 at 2:00 pm and have No Comments

Game Debate to the Death! Favorite game series ever? screenshot

Oh boy, last week I thought I was throwing a small gathering of die hard fans a bloody zombie bone, but apparently there’s almost no closet Resident Evil movie fans around these parts of the Internet. Let’s just get this over with and move onto something much more exciting. Here are the results:

  • Favorite Resident Evil movie: Resident Evil

Yep, the first R.E. movie won, and Resident Evil: Degeneration was pretty much the only other movie to get votes.

This week we’re bringing 2009 to an end by finishing our game series debate era with a bang. I want to know what your favorite game series of all time is. Is it an extremely old series, or a new one? Is it your favorite because of just one amazing game out of them all, or is it impressive overall? Will I be reading lots of Legend of Zelda or World of Warcraft votes? Perhaps Final Fantasy or Street Fighter? Maybe Super Mario? All series from all genres on all consoles/PCs/handhelds count.

What game series do you like the most out of every game series ever made, and why? What sets it apart from every other series? Give it some serious thought, share your thought process with all of us, and then get some gamer friends to join in on the fun. Hit the jump for the new bonus questions!

Next week’s debate: What’s your favorite game of 2009? It’s coming! Start thinking about your answer now, and be ready!

BONUS QUESTIONS:

BQ1: What was the first game in this series you played? How old were you?

BQ2: What’s your favorite game in the series? Why?

BQ3: What’s your least favorite game in the series? Why?

BQ4: Have you played every game in the series? Have you beaten every game in the series?

BQ5: What do you want the series to do next? Why?

BQ6: Name one thing you didn’t like, or wish was improved, in the series you voted for this week.

BQ7: What’s your New Year’s gaming resolution for 2010?

+ Game SERIES Debate to the Death!Super Mario to the Death! By 01 December 2009 at 4:45 pm and have No Comments

Game SERIES Debate to the Death!Super Mario to the Death! screenshot

Last week I told you a Resident Evil series debate would be next week — surprise! I just couldn’t let the opportunity to see these two famous Super Mario games pass by without a huge 1 vs 1 “Mario to the death” showdown debate. This one is for all the marbles mushrooms!

With the help of the Dtoid army we chose Super Mario World as the best Mario platformer game in the entire series, and last week we also decided on the best Mario RPG game from the same series, and as it turned out, even the same console. Here are the detailed results:

  • Super Mario RPG: Legend of the Seven Stars (21 votes) — Winner!
  • Paper Mario: The Thousand-Year Door (12 votes)
  • Paper Mario 64 (7 votes)
  • Mario & Luigi: Bowser’s Inside Story (4 votes) — Tie!
  • Mario & Luigi: Superstar Saga (4 votes) — Tie!

Here’s your choice as the worst Mario RPG game so far, which received over half of all votes cast:

  • Mario & Luigi: Partners in Time — Ouch!

This week you must weigh the pros and cons of each game’s different gameplay styles, compare and contrast their impacts on the future of their series, consider how well each has stood the test of time, and also contemplate all the other visual and audio experiences that both games offer. What aspects of its game design and execution will win your vote? Or, what downfalls of the other game lost your vote?

Which game do you like more, and why? Give it some serious thought, share your thought process with all of us, and then get some Super Mario friends to join in on the fun. Hit the jump for new bonus questions and next week’s debate topic!

BONUS QUESTIONS:

BQ1: What was your absolute favorite gameplay aspect of Super Mario World? Why?

BQ2: What was your absolute favorite gameplay aspect of Super Mario RPG? Why?

BQ3: What was your favorite level/area of Super Mario World? Why?

BQ4: What was your favorite level/area of Super Mario RPG? Why?

BQ5. Which game had better music overall? Why?

BQ6. Which game has more replay value after all these years? Why?

BQ7: Would you like to see Super Mario RPG receive a full remake with updated 3D graphics for the Wii if nothing else in the game was changed? Why or why not?

BQ8: Name one thing you didn’t like, or wish was improved, in the game you voted for this week.

 

SUBMIT YOUR OWN QUESTIONS FOR NEXT WEEK: 

Each week I will post what next week’s debate will be, and allow you to all post your own “bonus questions” in the comments for next week’s debate. I’ll choose the best of the bunch and then we can get some serious feedback from all different gamer perspectives on not just each game/series, but also a few individual aspects of those games/series. Have something you’re dying to know what other games thought of in the game or series? Post your question in the comments and find out what the response is!

 

NEXT WEEK’S DEBATE:

What’s your favorite Resident Evil game?

As usual, there’s always an open door policy on suggesting future game debates in the comments. So don’t be shy!

+ Game Debate to the Death! Super Mario series Part 2 By 24 November 2009 at 4:30 pm and have No Comments

Game Debate to the Death! Super Mario series Part 2 screenshot

Many castles were pillaged and passed as we went from one Mario platformer game to another last week. Which game’s flags gave us the most victory slides? Here are the top results:

  • Super Mario World (33 votes) — Winner!
  • Super Mario Bros. 3 (23 votes)
  • Super Mario 64 (15 votes)
  • Super Mario World 2: Yoshi’s Island (9 votes) — Tie!
  • Super Mario Galaxy (9 votes) — Tie!

As for the top results for the least favorite Mario platformer game that everyone wanted to see, here are all of the top ties for worst:

  • Super Mario Sunshine (13 votes) — Ouch!
  • Super Mario Bros. 2 (13 votes) — Ouch!
  • Super Mario 64 (5 votes)
  • Super Mario Land (5 votes)
  • Super Mario Galaxy (4 votes)
  • Super Mario Bros. (4 votes)

After looking at the games most disliked, it makes me think a lot of us haven’t played the full spectrum of Mario games, and would probably (myself included) change our votes if we ever got around to some of the minor and obscure titles that barely got included in the series.

This week we’re focusing on just the RPG Mario games in the series, such as Super Mario RPG, Paper Mario, Mario & Luigi, etc). Which game do you like the most out of the entire RPG Mario series, and why? What aspects of its game design, gameplay, visual and audio experience made up your mind? Give it some serious thought, share your thought process with all of us, and then get some Super Mario friends to join in on the fun. Hit the jump for new bonus questions and next week’s debate topic!

BONUS QUESTIONS:

BQ1: What is your least favorite RPG Mario game in the series? Why?

BQ2: Who are some of your favorite party members in fights? Why?

BQ3: Who are some of your favorite story NPCs in the series? Why?

BQ4. What is your favorite item, weapon, power-up, etc in the series? Why?

BQ5. What is your favorite boss fight in the series? Why?

BQ6. What is your favorite secret in the series? Why?

BQ7. What are a few of your favorite levels in the series? Why?

BQ8. What do you want to see the series do next? Why?

SUBMIT YOUR OWN QUESTIONS FOR NEXT WEEK: 

Each week I will post what next week’s debate will be, and allow you to all post your own “bonus questions” in the comments for next week’s debate. I’ll choose the best of the bunch and then we can get some serious feedback from all different gamer perspectives on not just each game/series, but also a few individual aspects of those games/series. Have something you’re dying to know what other games thought of in the game or series? Post your question in the comments and find out what the response is!

NEXT WEEK’S DEBATE:

What’s your favorite Resident Evil game?

As usual, there’s always an open door policy on suggesting future game debates in the comments. So don’t be shy!

+ NintendoWare Weekly: Bit.Trip Void, Super Mario Kart, A Boy and His Blob By 23 November 2009 at 9:00 am and have No Comments

Nintendo celebrates Thanksgiving by dropping a massive feast onto the table of every Wii and DSi owner in North America. The next Bit.Trip game is now available on WiiWare, DSiWare receives another heaping serving of Electroplankton, and Virtual Console welcomes … Super Mario Kart. We guess when Nintendo said “by year’s end” it meant “next week.” See the full, seasonally appropriate bounty after the break.

Continue reading NintendoWare Weekly: Bit.Trip Void, Super Mario Kart, A Boy and His Blob

JoystiqNintendoWare Weekly: Bit.Trip Void, Super Mario Kart, A Boy and His Blob originally appeared on Joystiq on Mon, 23 Nov 2009 10:00:00 EST. Please see our terms for use of feeds.

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+ Report: Mario Kart, Pilotwings and Smash Bros. coming to Virtual Console by year’s end By 21 November 2009 at 3:30 pm and have No Comments

Gamespot is reporting that Nintendo revealed to them that a few oft-requested classic titles will be added to the Virtual Console within the coming weeks. According to the report, the festivities will kick off this coming Monday, when Super Mario Kart (which has been available in Japan for approximately forever) will be added to the storefront for the standard price of 800 Wii Points ($8).

Later in the holiday season, Nintendo will also reportedly drop the original Pilotwings onto the platform, then shortly after that, will also toss Super Smash Bros. into the mix. No prices have been announced for these two titles, but according to the Gamespot article, both will be released by the end of the year. That’s just great. It’s not like we’re already drowning in huge, time-draining blockbusters. Now we’ve got to start perfecting our drifting and shell-flinging once again. We appreciate the gesture, Nintendo — but your timing is rotten.

JoystiqReport: Mario Kart, Pilotwings and Smash Bros. coming to Virtual Console by year’s end originally appeared on Joystiq on Sat, 21 Nov 2009 16:30:00 EST. Please see our terms for use of feeds.

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+ Review: Resident Evil: The Darkside Chronicles By 20 November 2009 at 12:00 pm and have No Comments

Review: Resident Evil: The Darkside Chronicles screenshot

When I first heard that Capcom’s next Resident Evil game was going to be a sequel to the Wii-exclusive Resident Evil: The Umbrella Chronicles, I was pretty disappointed. Umbrella Chronicles actually turned out to be great — much better than I thought it would be — but still, nothing about the game demanded a sequel. However, that’s what we’ve got, like it or not, so instead of b*tching about what The Darkside Chronicles isn’t (namely, a new RE4: Wii Edition-style masterpiece), let’s focus on what the game is: an on-rails shooter specifically designed for the home console market.

Will The Darkside Chronicles live up to the expectations of Resident Evil fans? More importantly, does it work to deliver enough punch to satisfy the home console gamer despite the fact that the action is on rails?

Hit the jump to find out.

Resident Evil: The Darkside Chronicles (Wii)
Developer: Capcom, Cavia
Publisher: Capcom
Released: November 17, 2009
MSRP: $49.99

You might guess from the name that Resident Evil: The Darkside Chronicles is “darker” than its predecessor. Honestly, I don’t even really know what “dark” means in that context. Like “mature” or “hardcore,” “dark” is a term people seem to throw around when they seem to want to say “has tons of killing and murder and stuff” or “this ain’t for kids, it’s for teenagers!” If that’s your definition of “dark,” then you may be disappointed to find that The Darkside Chronicles is exactly as violent as its already quite violent prequel. However, if your definition of “dark” involves a more psychologically charged storyline about family and betrayal, then… well… you’ll probably still be disappointed.

No, Darkside Chronicles doesn’t do a heck of a lot to break the long Resident Evil tradition of corny, unintentionally funny storytelling, but at least it tries. Where the unifying factor of The Umbrella Chronicles was Wesker and his behind-the-scenes perspective on the events of Resident Evil 0, 1, and 3, Darkside Chronicles‘ three storylines are connected by a more abstract concept. Though it covers the events of three more or less separate titles (Resident Evil 2, Resident Evil: Code Veronica, and a whole new storyline featuring Resident Evil 4’s Leon and Krauser), the game still manages to tell a cohesive yarn about families, or in this case, families in the face of a zombie-virus apocalypse. There’s the very unhappy relationship of the Birkin family, the relationship between a healthy brother and sister (Chris and Claire Redfield), a not-so-healthy, flirting-with-incest pair of siblings (Alfred and Alexia Ashford), the mayor and his soon-to-be-stuffed daughter, and at least three fathers who treat their children like so much genetic real estate. In hindsight, Resident Evil The families-who-mutate-and-murder-each-other-for-fun-and-profit Chronicles might have been a more accurate name for this game, but I suppose that wouldn’t have looked as tidy on a DVD case.

Of course, most folks won’t be playing this game for the story; it’s that co-op shoot-’em-up fun they’ll be after. On that front, Darkside Chronicles delivers. There is always, always something to shoot at in this game. Sometimes it’s a zombie who’s far enough away that you can safely try to score a bonus point headshot, or maybe it’s a cow-skull-faced skinny bat-mutant freak that’s jumping around the room with a manic glee; or maybe you’ll be just shooting the numerous destructible items in the environment for the chance at grabbing one of the game’s 200 or so unlockable items. Heck, maybe you just like to shoot stuff and see it explode via the power of the Havok physics engine. Whatever the case, there’s no shortage of opportunities for gunfire here. I think the longest I went without firing a shot in the game was a five seconds, and that’s just so I could stop distracting myself for a second and check out the graphics.

If this is how RE 5 would look on the Wii, then sign me up. Sure, there are a few environments and enemies that have that high-end PS2 feel to them, but they’re a rare exception, and not the rule. More often than not, the game looks as good, if not better, than Resident Evil 4: Wii Edition. Normal mapping, reflective textures, bloom lighting, that Havok physics engine I mentioned before, and some good old-fashioned artistic skill go a long way towards making Darkside Chronicles one of the best-looking “realistic” Wii games to date. The character animation is also worth a shout. While the game looks good in stills, it’s a much better experience in motion. While witnessing the first boss jump in and out of the surrounding swamp, whipping its tentacles in and out at rapid speeds, and generally doing its best to intimidate the fuck out of you, you won’t be thinking about whether the game is in SD or HD. In those moments, this game delivers just as well as anything out there today, regardless of the console it’s playing on.

My favorite visual piece of flair, though, is probably the game’s way with a headshot. Darkside Chronicles may have the best-looking zombie headshot in recent memory. The blood spray and skull-shatter are just plain excellent. More than that, though, it just feels satisfying to pull one of these shots off. I know I may sound like a violence-crazed maniac when I say this, but the way you can decapitate zombies in The Darkside Chronicles may be the game’s greatest attribute.

Like in The Umbrella Chronicles, headshots are especially satisfying in The Darkside Chronicles because they are so hard to pull off. Thought they are a little easier in this sequel, you still need to aim at a very specific spot on the zombie’s forehead, then shoot fast before they shamble out of your sights. If you hit the wrong part of the necro-noggin, the zombie’s head will be knocked back from the impact, requiring you to wait for it to slowly fall back in place before you can have another go. In that amount of time, the zombie (or any of the other enemies in the area at the time) may have already gotten close enough to attack. Balancing risky “offensive” headshot attempts with more defensive “kill whatever is close to you as fast as possible” firing, with the previously mentioned item hunting, makes up the meat of The Darkside (and Umbrella) Chronicles gameplay. It’s a formula that adds a lot more depth than what’s found in more arcade-style on-rails shooters like House of the Dead: Overkill, or even the relatively deep “blow their limbs off, stupid!” stuff found in Dead Space Extraction.

Speaking of Dead Space Extraction, The Darkside Chronicles employs a similar “home video”-style first-person camera technique that I think people are either going to love or hate. Personally, I love it. Having a dynamic, unpredictable camera does a ton to make the game feel alive and keep the player from getting comfortable. That said, if you think you might get frustrated by having a bunch of zombies snatched from your line of sight as the camera runs off in the opposite direction, or feel like it’s “cheap” to make a game a little tougher by limiting the amount of time you have to get a shot in before the camera moves you on, then you’ll probably will get pissed at this game more than once.

So the camera may cause you to miss a shot now and again on your first few tries, but that’s just part of the shmup-like level memorization that you’ll need to apply if want to see absolutely everything that The Darkside Chronicles has to offer. To unlock all of the game’s content, you’ll have to replay its 20+ levels quite a few times. At least three of those levels are secret (and one of them involves shooting giant bricks of zombie tofu), so you might not even get to them until you’ve done some searching (heck, I’m not even sure I’ve found them all yet). As far as types of unlockables, you’ve got the movies, audio files, text files, achievements, and character models, adding up to over 200 in all. I’ve put nine hours into the game so far, and I’m nowhere near unlocking everything.

On top of replaying levels for unlockables, you can also go back into a stage just to collect money (used to upgrade weapons between levels) and ammo. Even after all that’s done, you can still replay levels just to try and nab a high score, which can be uploaded to the game’s online leaderboards. In short, if you like playing this game, Capcom has given you hundreds of hours of reasons to come back to it.

Okay, enough with the praise list. Here are the few things I really didn’t like about the game. For one, it’s got typos. Actually, typos don’t really bother me, but they’re worth mentioning for the grammar police in the audience. For example, the game sometimes spells “government” with an extra “T” in the middle, which I know would drive some of you nuts. Personally, I was much more irritated with the game’s sometimes-painful dialog. I’m a longtime fan of unintentionally bad Resident Evil dialog, but in The Darkside Chronicles, the dialog sometimes seems intentionally bad, like it’s trying to be ironic or something. For instance, Leon (the game’s main protagonist) now calls the once truly frightening Tyrant-103 “Trenchy” as he avoids his attacks, which just totally ruins the horrific mood. As expected, Steve Burnside (Claire’s emotional boy-toy in the Code Veronica segments) has more than a few painful lines of his own. If I remember correctly, he actually says “Zombies! Zombies! Zombies! Zombies! What is this, a videogame?” in the middle of a life-or-death struggle. It’s truly Ed Wood-quality stuff here, and it doesn’t work just as often as it does.

There are a few other things I could nitpick, like a few of the tougher bosses being a little unfair the first time you play them, or an unbalanced difficulty curve (like many RE games, things get too easy towards the end after you’ve become a walking tank), but none of that does any serious damage to the game’s ability to deliver on fun. For any RE fan, The Darkside Chronicles is a must-buy, as it includes the prettiest renditions of RE 2 and RE:CV ever put to disc, as well as that all-new scenario that features new essential background info on previously introduced characters, as well as some awesome new enemies and bosses. For the Wii-owning on-rails shooter fan, the game is also sure to please. It’s got as much content as, if not more than, any other game of its type on the console, coupled with online leaderboards and literally hundreds of unlockable trinkets.

Where many on-rails shooters are content to offer a short, standard arcade adventure, The Darkside Chronicles offers a campaign experience on-par with just about any action/horror game out there. If you don’t like the on-rails genre because you think the games are always too short or too shallow, you may want to rethink those notions. Games like Darkside Chronicles and Dead Space Extraction are evolving the genre in a fantastic way, and that’s something you might not want to miss out on.

Score: 8.5 — Great (8s are impressive efforts with a few noticeable problems holding them back. Won’t astound everyone, but is worth your time and cash.)



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+ Game SERIES Debate to the Death! Super Mario series By 17 November 2009 at 4:45 pm and have No Comments

Game SERIES Debate to the Death! Super Mario series screenshot

Talk about a nostalgia-fest! Last week had more lengthy bonus question comments than ever before, and I’m pretty sure I read every single one of them. There was so much insight that I even pulled out Wind Waker and replayed through all of it over the past week (I’m beating it after this debate!). So, what was the most legendary Legend of Zelda of them all? Here are the final results:

  • Link to the Past (43 votes) — Winner!
  • Wind Waker (36 votes)
  • Ocarina of Time (32 votes)
  • Majora’s Mask (20 votes)
  • Link’s Awakening (14 votes)
  • Twilight Princess (11 votes)

The rest of the Zelda games had only one to three votes, and were omitted from the list. This week I’ve got an equally difficult decision for everyone to make. Excluding all Paper Mario, Mario RPG, Mario & Luigi, and all other non-platformer Mario games, here are the two questions for you to answer:

  1. What is your favorite Super Mario platformer game in the series?
  2. What is your least favorite Super Mario platformer game in the series?

And yes, Luigi’s Mansion counts for this debate. Next week I’ll post the results, and then we’ll do it all over again with the RPG Mario games to keep it fair and more exciting.

Which game do you like the most out of the entire platformer series, and why? What aspects of its game design, gameplay, visual and audio experience made up your mind? Give it some serious thought, share your thought process with all of us, and then get some Super Mario friends to join in on the fun. Hit the jump for new bonus questions and next week’s debate topic!

BONUS QUESTIONS:

BQ1. Do you like Mario or Luigi better? Why? (Thanks, EnigmaticHarle!)

BQ2. What is your favorite method of flying in the series? Raccoon suit, cape, winged hat, F.L.U.D.D. water jet backpack, etc. Why? (Thanks, donkeykong!)

BQ3. What is your favorite item, suit, power-up, etc in the series? Why?

BQ4. What is your least favorite item, suit, power-up, etc in the series? Why?

BQ5. Have you grown to like, dislike, or hate that damn Princess Peach who keeps getting captured? Why or why not?

BQ6. What are a few of your favorite levels in the series? Why?

BQ7: What are a few of your least favorite levels in the series? Why?

BQ8. What do you want to see the series do next? Why?

BQ9: This bonus question is in another castle.

SUBMIT YOUR OWN QUESTIONS: 

Each week I will post what next week’s debate will be, and allow you to all post your own “bonus questions” in the comments for next week’s debate. I’ll choose the best of the bunch and then we can get some serious feedback from all different gamer perspectives on not just each game/series, but also a few individual aspects of those games/series. Have something you’re dying to know what other games thought of in the game or series? Post your question in the comments and find out what the response is!

NEXT WEEK’S DEBATE:

What’s your favorite Super Mario non-platformer game in the whole series of RPG Mario games?

As usual, there’s always an open door policy on suggesting future game debates in the comments. So don’t be shy!

+ Frankenreview: New Super Mario Bros. Wii [Round Up] By 16 November 2009 at 2:20 pm and have No Comments

It’s-a-him, Mario, back with three friends on another quest to save Princess Peach from the vile clutches of Bowser. Is the New Super Mario Bros. Wii new enough?

Old-school charm can only get you so far, or can it? New Super Mario Bros. Wii puts that notion to the test, upgrading classic Mario gameplay with support for four players at once, throwing in a few new power-ups, and letting gamers and their friends go to town on an all-new adventure that seems amazingly familiar.

Is this a whole new experience? Is it old, but in a good way? The assembled video game critics help us figure that out.

Games Radar
Startling fact: this is the first traditional Mario game to appear on a console since 1991’s Super Mario World. That’s a huge burden to bear, as this is the exact type of game that transformed Nintendo into the worldwide juggernaut it is today. With such a grand legacy to live up to, we expected New Super Mario Bros Wii to exemplify Nintendo’s creativity and unrivaled skill, but despite “New” being right there in the title, we honestly feel this is the least inspired entry to date.

Giant Bomb
With this product, Nintendo is simply reselling your childhood to you in a way that’s playable on its latest hardware. Or, if you’re still a child, it’s doing the Disney thing by repacking its history in ways that are still palatable. By modernizing some bits around the edges, this doesn’t feel like some kind of cheap rehash or shameless cash-in. By giving you more control over the characters via the additional jumping moves and power-ups like the ice flower, which lets you freeze enemies into blocks of ice that you can then stand on, the game provides a path for players who want to play with reckless abandon, holding down the run button at all times and just doing everything they can to stay alive during a mad break for the finish line.

GameSpot
You’ll need to dig deep and mine whatever experience you have with previous Mario offerings because New Super Mario Bros. Wii is by far the most challenging game in the series for many years (certainly more so than New Super Mario Bros. on the DS or Super Mario Galaxy). It starts off innocuously enough, but by the start of the second world, things get noticeably more difficult. It doesn’t let up as you make your way through to the fiery eighth world and a particularly epic Bowser boss battle. It’s a welcome challenge because despite the fact that you’ll no doubt lose plenty of lives and at times be tempted to throw the Wii Remote in frustration, the game never feels cheap, thanks to its consistently outstanding level design.

Destructoid
While the entire game can be played as solo Mario, this is the first Mario game that will allow you to play cooperatively with up to four players. Whether or not this is a blast or completely frustrating is mostly up to the player and his or her partners. In some cases, four players on the screen makes the game slightly more difficult. The camera will pan back, and it’s easy to lose yourself, or accidentally bump a player on the head and knock him or her into a bottomless pit or an enemy. Of course, this can be done intentionally (which can lend to a lot of laughs), but more often than not it’s simply a product of too many cooks in the kitchen at once.

Nintendo Life
Heck, there’s even a help system in place that will have Luigi play the level for you showing you the best way to beat any of the regular levels in the game. Couple the game’s amazingly challenging level designs with a wide range of pattern-based bosses and you have one of the most solid and impressive gameplay systems available on the Wii console and a testament to just how viable and creative 2D gaming can still be when in the right developer’s hands.

Kotaku
I haven’t had this much goodhearted, simple fun on a video game console since my days playing the original Super Mario Bros. snowed in at my house in Maryland. Sure, a lot of what makes a game like New Super Mario Bros. Wii so much fun for someone like me to play is the nostalgia factor. But there’s more to it than that. This is a delightful game, one that delivers a lasting and challenging experience without making you feel like you need to learn how to walk again. If Nintendo still needed a reason for people to buy a Wii, this is the ultimate argument winner.

Looks like Wii have a winner